Moodboards and the first iteration
Creating moodboards* was invaluable, as it was challenging to put our vision into words. They allowed us to visually convey the atmosphere and emotions we aimed to evoke, exploring textures, colors, and imagery aligned with themes of cruelty and suffering. Building on this foundation, our first iteration was developed using TouchDesigner and Resolume, selected for their capacity to program abstract and visually dynamic installations. I incorporated noise textures to achieve an unpredictable and organic quality.
**Due to copyright, I am unable to attach the moodboard.
Testing the concept
Our goal for concept testing was to observe how users naturally interacted with the installation. Users roamed freely around the installation, allowing us to see which elements captured their attention, how they engaged with different aspects, and any spontaneous reactions that arose.
Feedback
The first iteration fell short in both visuals and interaction. Although most participants appreciated the installation, they struggled to understand its purpose, describing it as too generic. This feedback highlighted the need to refine the design, ensuring it communicated our intended themes more clearly and left a memorable impact on users.
What didn't work
It resembled any other fluid movement, therfore lacking in visual impact.
How I improved
Modified the particles and hues to mimic the trees and the water of Lake Maquarie’s landscape.
What didn't work
Intended feeling of suffering and cruelty is not present.
How I improved
Changed the texture of the lead particles, adding more noise and clusters.
What didn't work
Interaction trigger lacked symbolism.
How I improved
Installation slowly becomes more colorful when the visitor leaves, with the person who triggered it not able to witness the change